Big changes are on the horizon for the world of 3d rendering and animation. The most crucial of changes is this: when rendering happens in the workflow and how fast rendering occurs.
On a traditional CPU (central processing unit), rendering happens often in the middle of workflow or at different points along the workflow. It also takes an incredibly long time to complete the rendering process even when several computers and/or servers are working on it! This makes for an aggravating disruption that can potentially mean missed deadlines as well as money and time wasted. For a long time, this was the method in which 3d rendering and animation happened.
That is all about to change with the help of two things: cloud computing and the GPU (graphics processing unit). Both of these key elements are there to cut out the middleman when it comes to when and how long rendering takes. This is because the GPU specifically works with graphics rather than a multitude of things, thus relieving the CPU of doing a lot of work on one task. GPUs are also way more advanced than the typical CPU; it is larger in size and programmable. In fact, the GPU first came on the scene in the video game industry and is responsible for the better graphics commonly seen in today’s video games. Video game designers and animators rely upon the GPU for doing greater things in their field.
Cloud computing also greatly helps resolve the issue of rendering by providing software that is easily accessible and updatable. Faster updates and improved efficiency of the software used in animation is crucial for fixing bugs and crashes, which disrupt the workflow. Also, files are stored in a cloud system and accessed via web browser, enabling better storage and file retrieval. This means that servers aren’t the only source for files any more, which saves hassle and heartache should any servers go down.
The future is now with the GPU and cloud computing. Would you like to see what else is new in 3d rendering and animation? Check us out today!